Pistons GT Selects Ramo Radoncic With No. 5 Selection In The Inaugural NBA 2K League Draft
April 4, 2018
DETROIT, Mich. – The Pistons Gaming Team announced today draft selections that were taken as part of the inaugural 2018 NBA 2K League Draft. Pistons GT was awarded the No. 5 selection in last month’s draft lottery and used that pick to select Ramo “Lets Get It Ramo” Radoncic from Brooklyn, NY with the first selection in the esports club’s history.
Five additional players were selected using subsequent picks with draft position determined by a snake order arrangement — No. 30, No. 39, No. 64, No. 73 and No. 98. The players in today’s draft were selected from a pool of 102 draftees that were chosen by the league after an extensive tryout process that began in January 2018. Each team had to use its first five selections to fill each of the five positions on the basketball court. The final selection could be used to select a player from any position (point guard, shooting guard, small forward, power forward or center).
A list of players selected and their positions and home states are listed below:
Pistons Gaming Team 2018 Draft Selections
Draft Round/Selection | Position | Name | Gamer Tag | State |
1/No. 5 overall | Power Forward | Ramo Radoncic | Lets Get It Ramo | New York |
2/No. 30 overall | Small Forward | Kristopher Dellarciprete | iiNsaniTTy | Pennsylvania |
3/No. 39 overall | Shooting Guard | Rochell Woods | ixsplashkingxi | Tennessee |
4/No. 64 overall | Center | Matthew Rux | NeNe | Illinois |
5/No. 73 overall | Point Guard | Frederick Mendoza | Im So Far Ahead | Virginia |
6/No. 98 overall | Center | Joseph Marrero | JosephTheTruth | New York |
Pistons GT is one of 17 franchises participating in the inaugural season of the NBA 2K League, a professional esports league featuring the best NBA 2K players in the world. The NBA 2K League is the first official esports league operated by a U.S. professional sports league. According to Newzoo, by 2020 the esports industry is expected to grow to $1.5 billion worldwide while the audience for esports is expected to reach 385 million in 2017, including 191 million dedicated enthusiasts and 194 million occasional viewers.